THE WORLD OF REIGN

A Timeline of Destruction and Rebirth

The Fall of Civilization

2028

The Brink

Overpopulation, climate collapse, and resource scarcity push humanity to the edge. Nations scramble. Tensions rise worldwide.

2032

The Conspiracy

The wealthiest 1% of society — elite billionaires, corrupt politicians, and powerful corporate leaders — begin secretly plotting to overthrow world governments. They form a shadowy group called The Ascendants. Their plan: seize control of nuclear silos and "reset" the population to preserve resources for themselves.

2035

The Fall

The Ascendants stage their coup. They seize nuclear silos across North America. Bombs hit Philadelphia, New York City, and Montauk — among other targets. The population reset goes catastrophically wrong. Billions die. However, a narrow pocket of land around the Calverton-Riverhead area of Long Island is spared the worst of the radiation — becoming one of the last places on Earth where people can live.

2038

Nuclear Winter

Radiation blankets most of the earth. Temperatures plummet. A permanent nuclear winter sets in. Total societal collapse. The old world is gone. In the Calverton-Riverhead pocket, very few survivors remain — scattered, desperate, with no real civilization. Small groups begin scavenging and slowly building up from nothing.

2043 (Winter)

Arctic Reign

After years of scattered survival, factions finally rise from the ashes. Five groups — Commerce Militia, Oil Drummers, New American Republic, Federal Remnants, and Red Raiders — clash in frozen Calverton for control of the last habitable resources. In a legendary final push, Commerce Militia captures all 5 control points with 12 seconds remaining and emerges victorious.

2043 (Summer)

Summer Reign

Commerce Militia defends their dominance against a Red Raider counter-attack seeking vengeance. The Wasteland Bazaar opens under mafia boss Vito. Over 180 players, 14+ NPCs, 100+ missions. Commerce Militia wins back-to-back, cementing their control of Calverton.

2044 (Winter)

Arctic Reign 2

New factions emerge. Dolphin Dave’s Church of the Sea rises as a fanatical cult force. The Red Raiders regroup. Survivors form new tribes. The wasteland fractures. But Commerce Militia proves too strong — they crush the Church of the Sea, put down the Red Raiders for good, and absorb or neutralize the remaining scattered survivors. Commerce Militia now holds total, unchallenged control of Calverton.

2044 (Summer)Upcoming

Summer Reign 2

The ice has melted. The power grid flickers back to life. But peace is an illusion. After a brutal internal betrayal, President-General Minkus has seized total personal control of the Commerce Militia — ruling Calverton through fear, force, and absolute resource control, with Lt. Dave as his ruthless enforcer. From the shadows, a mysterious figure known only as “The Red Menace” has united the scattered resistance — former Red Raiders, Church of the Sea survivors, civilian groups — into the Calverton Communist Party. Two factions. One tyranny, one revolution. This is organized war. And power is up for grabs.

Key Locations

The Wasteland Bazaar

Central neutral trade hub. Gambling, shops, NPC services. The beating heart of the wasteland economy.

Burnout Valley

Commerce Militia HQ. A former tire fortress transformed into the faction's fortified capital.

Doomsday Lake

Radioactive crater lake formed from the Silo Echo-9 explosion. Toxic waters surround a twisted submerged missile monument.

Radiation Road

Dangerous trade route controlled by the Commerce Militia. Lined with faded warning signs and ambush points.

Graffiti Post Ruins

The broken remnants of a Red Raider stronghold. Depleted, scattered, but still dangerous.

The Raider Outpost

Fortified Raider staging ground. Home to the Blood Games arena and stolen goods market.

Whispering Woods

Dense forest harboring the solo safehouse and Bones' cannibal nest. Enter at your own risk.

Church of the Sea

Cult-controlled zone near the lake. Abandoned ruins repurposed by Dolphin Dave's growing congregation.

Current State of the World

Commerce Militia has won. After crushing the Church of the Sea, putting down the Red Raiders for good, and neutralizing every remaining survivor group in Arctic Reign 2, they hold total, unchallenged control of Calverton — the last habitable pocket on Earth. After a brutal internal betrayal, President-General Minkus rules as an authoritarian dictator, with Lt. Dave as his ruthless enforcer. All five strongholds are locked down: The Bank, The Armory, The Water Purifier, The Hospital, The Communications Tower. The Water Purifier decides who lives. The Communications Tower spreads the propaganda. But from the shadows, a mysterious figure known only as “The Red Menace” has united the scattered resistance — former Red Raiders, Church of the Sea survivors, and civilian groups — into the Calverton Communist Party. The revolution is brewing. Summer Reign 2 is the next chapter: tyranny vs. revolution, Commerce Militia vs. Calverton Communist Party. The ice has melted. The power grid flickers back to life. All-out war is coming.

President-General MinkusLt. Dave, EnforcerAll 5 Strongholds HeldThe Red Menace RisesCalverton Communist Party